It’s amazing what lighting brings to the table in games as I’m sure everybody knows, but even the simplest and humblest of 2D games greatly appreciate light. In fact to make the darkest of game, light sets the scene, a bit flicker and the recipe of a good horror game emerges.
With HLSL I learnt about 2DRenderTargets to render one scene with the mask and the other with the overlay, deciding how bright an area is on screen depending on how light the colour is beneath it. Which is not explained in the tutorial sadly but once you understand this it opens up many opportunities from colour to shape to EVEN dynamic lighting, but one step at a time!
I have had some major things happening in my personal life and being personal we’ll stop it here, but I do promise mostly myself that within the next few weeks I’ll be making more effort with my two prime projects, “CHICKEN” and “Isometric Drag Racing”, both names being place holders as quite frankly.... they are crap.
Even my artist who I have known nearly 12 years now has set up an office at home bought 30mb broadband is brimming with good ideas and most importantly desire, it’s contagious to say the least! I’m very much looking forward to the next few months and I hope to deliver SADGames 2nd title, it’s a race (pardon the pun) between Chicken and Drag Racer, both in the racing genre, however not in the traditional sense, something I’ve never touched before, always up for the challenge though!
I wanted this blog to contain a lot more pictures, I’ve not tried as of yet being new to 'Blogger' but I'll be adding more art assets once I have them in my gritty paws.
Quite frankly an awful screenshot but the best demonstration of 2D HLSL light I currently implemented.
4 lights in this scene, one screen light and then 3 "spot", the character without a light is controlled to see how light effects it, as you can see it darkens where relevant and how it should. I'm happy with the effect, but the background image makes it look fairly ugly. It's late and I really want to show the effect off so here you go!
Sighing out!
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